Featured From the Archives: Writing Mode vs. Editing Mode

Before we get to this week’s installment, I’d like to thank everyone who read, commented, and shared my post from last Friday. Your support was unexpected and very appreciated. Things have been largely fixed and improve daily, but I’m still struggling to fully rekindle that creative spark. So you’ll have to forgive me for dredging up an older article this week. I think (well, hope) that this will still be relevant to many out there, though it would more aptly fit my scenario to talk about what happens when neither mode works. Maybe that’ll be a task for another day. In the meantime, enjoy!

Writing Mode vs. Editing Mode

by Kisa Whipkey

Originally Posted on 10/5/12

There’s a lot of writing advice out there that says you have to write every day to be successful. And while I’m all for self-discipline (though I suck at it), this strategy just doesn’t work for me. Partly because sometimes (often, actually), my muse takes a sick day (or fourteen), preferring to sip margaritas on a beach somewhere rather than coming to work, and sometimes my characters stamp their feet like petulant little children and refuse to cooperate, resulting in a stalemate of blank pages. But mostly, it’s because I never know which half of me is going to roll out of bed in the morning, the writer or the editor.

I think most authors would agree that writing consists of two modes: Writing Mode and Editing Mode. Two sides to the same coin, neither exists without the other, and yet they require vastly different parts of the brain. Writing Mode is reliant on imagination, slave to inspiration and the whims of muses, and is an organic, joyous process (most of the time). Editing Mode is much more analytical in nature, coming from a place of logic and fact rather than emotion. Sounds like the age-old argument about English and Math, no? But the truly fascinating part is that, while each mode compliments the other, it is nearly impossible to utilize both at the same time. At least for me.

I am one of those perfectionist people that perennially edits as I write. I can’t just glom my thoughts onto the page in a horrific ramble of word vomit and call it good. Which, I realize, is in direct contradiction to one of the Cardinal Rules of Writing. If you remember, I already wrote about this inability to barrel headlong through a rough draft without looking back in my rant about Perfectionism. What does this have to do with the two modes of writing? Well, it means that quite frequently, I suffer from the bipolar nature of the process and flip-flop between the two. Which is how I know that you can’t do both at the same time. At least, not fully. You can tweak little things during the creation part, but a complete overhaul-style edit will derail any hopes you had of being creative that day.

Why does it happen this way? I have no idea. My theory is that when you start to edit, the part of your brain responsible for problem solving takes over, chasing away those little fairies of creative thought much like waking up chases away dreams. Editing is like working on a puzzle, each piece carefully weighed and inspected to make sure it fits with the others. It’s not fun (well, for most people), and it’s not glamorous. More than any other part, it feels like work. It’s one of the only times in writing when you have to conform to rules, and for a lot of people, it starts to feel like an administrative chore. You never hear anyone say they enjoy paying bills or filing taxes, right? Well, I would hazard that there are a lot of writers out there who put editing into that same category of painful-but-necessary tasks. (In fact, I know there are.)

Writing Mode, on the other hand, is fun, and can sometimes be glamorous (if you’re not me and aren’t instantly and completely mortified by the drivel you just put down, amazed that anything that crappy could have come from the beautiful vision in your head). There’s something magical in the process of creation, a freedom in the cathartic expression of emotion. And, like dreams, there really are no rules. This is the part where you’re free to wander down whatever strange, nonsensical paths your muse sees fit. There’s no worry because you know you can just fix it later. (Unless you’re me, and you get stuck like a broken record until you get a scene right.)

I think it’s this disconnect between the two that prevents them from being called upon simultaneously. Creativity can feel like a direct link to the subconscious, channeling beauty from places even the artist might not be able to define. Editing is too grounded in reality, too centered around order and precision to allow for that much unknown. Which leaves every author with two personalities, the writer and the editor. And like Jekyll and Hyde, you can’t always predict which one will show up when.

The good thing about having these two halves of the process is that when one doesn’t work, the other often does. When inspiration fades (and let’s face it, uninspired days happen), you can still be productive. Even if editing is as painful as a root canal for you. It’s easier to do it in small chunks, after all, than deal with one massive fifteen-hour surgery at the end, where you have thousands of words to mutilate and butcher. (Unless you plan to hire someone like me to hack your baby into pieces for you.)

Of course, not every writer is gifted with equal amounts of talent in each mode. Some are brilliant creatively, but horrible editors. Some are masters of grammar and actually enjoy editing (me! me!), but find creating to be like pulling teeth. And some are lucky enough to toe the line between the two. Which are you?

From the Editor’s Desk: From Under the Mountain by Cait Spivey

 

Welcome to my first book review of the year! There will be lots more in the months to come, but I’m super excited that this one happens to be first. Yes, I may have some particular vested interest in it, seeing as its one I had the privilege of working on and its written by a talented author I’m lucky enough to call friend, but more than that, I just plain adored this one. Toward the end of last year, I found a string of amazing fantasy novels, including Uprooted by Naomi Novik and The Untold Tale by J.M. Frey, and Spivey’s offering fit right in.

So let’s get to all the reasons you should run out and read this book immediately, shall we?

From Under the Mountain

by Cait Spivey

From Under the Mountain by Cait Spivey

As the second child of the Aridan imperial family, nineteen-year-old Guerline knows exactly what is expected of her: be unobtrusive, be compliant, and do not fall in love with her low-born companion, Eva. She has succeeded at only two of those.

But before her feelings for Eva can become a point of contention for the royal house, Guerline’s calm and narrow life is ripped away from her—in the course of a single night—and she is abruptly cast in the role of empress.

Faced with a council that aggressively fears the four witch clans charged with protecting Arido and believes they are, in fact, waging war against the humans, Guerline struggles to maintain order. As her control over the land crumbles, she learns that the war is rooted in a conflict much older than she realized—one centuries in the making, which is now crawling from under the mountain and into the light. With the fate of Arido hanging in the balance, Guerline must decide who to trust when even her closest councilors seem to have an agenda.

Darkly cinematic, From Under the Mountain pairs the sweeping landscape of epic fantasy with the personal journey of finding one’s voice in the world, posing the question: how do you define evil, when everything society tells you is a lie?

There is so much to love about this novel that I almost don’t know where to start. But first, let me say that although Amazon and other retailers seem to be primarily classing this as f/f romance, it is not. There is romance, yes, and it does feature a beautifully rendered f/f love story, but this book is, in fact, a brilliant example of dark fantasy done well.

Spivey establishes her prowess in the genre right from the first page, where we’re introduced to protagonist Guerline standing over the decaying, yet alive, bodies of her parents. This horrifying, slightly gruesome scene is merely a harbinger for what’s to come though, as Spivey proceeds to kill off the entire Imperial family — with the exception of Guerline, of course — by the end of the first chapter.

Suddenly thrust into a role she never expected to fill, the young empress has to navigate not only the intricacies of unraveling her own identity from what others expect her to be but the nuances of running a country poised on the brink of war. Humanity is turning against the witch-lords who have guarded the empire’s borders for centuries, and Guerline finds herself dealing with radical opinions on both sides. But the rift between human and witch, magic and politics is only the beginning of Guerline’s problems, as a creature that has been sealed away from the world for a millennium is finally about to get its revenge.

Spivey’s writing sings off the page with a cinematic flair that evoked the feel of a Studio Ghibli film, but the rotating, more traditional approach to the POV and fact that no one is as safe as they seem brought up visions of George R.R. Martin’s Game of Thrones series. And I have to say that the blending of those two is nothing less than stunning.

But the thing that has always resonated most for me in Spivey’s work is her ability to create a fully realized cast of diverse characters and a world so richly textured it makes you want to live there indefinitely. Arido’s plight may encompass the standard sprawling map of high fantasy, but every detail is painstakingly accounted for, and the repercussions of what seem like small acts are felt throughout in an impressive example of the butterfly effect.

All in all, this is a gorgeous debut by an author who has clearly only begun her to literary stardom, and I cannot recommend it enough. If you’re a fan of high fantasy rife with political intrigue and the classic good vs evil scenario, if you enjoy dark fantasy with a fantastically creepy edge, or if you simply wish to escape into a world that treats everyone — regardless of gender or race or sexual orientation — with respect, then this is the book for you.  Seriously, go read it. It’s amazing.

Book Links: Amazon | Barnes & Noble | Goodreads

 

 

Featured From the Archives: Video Games — The Future of Book Publishing?

The post I was gearing up for this week, featuring a look at the way the author/editor relationship works, isn’t quite ready for the world (though you can catch a glimpse of the same insights in this article by author Drew Hayes). Which means, I had to do the dreaded archive diving again. Sorry!

Fortunately, I have the perfect post to pull back into the light and send through the reading circuit again. See, lately, I’ve noticed a resurgence of people talking about this very thing. Interestingly enough, it seemed to fade away last year, so I’m not sure what’s prompted it to resurface, but once again, I’m seeing people claim that video games represent the future of publishing. Rather than go over the topic at length again, I’ll just post my rebuttal to that assertion from November of 2014, because it’s still as relevant now as it was then.

So, I give you:

Video Games: The Future of Book Publishing?

by Kisa Whipkey

Originally Posted on 11/21/14

There are whispers in the halls of publishing about how the future of books will slowly evolve into the business model seen in the video game industry. But no one seems to be able to define exactly how that will happen, or which facets will be adopted. And frankly, I just don’t see it. In fact, I’d even go so far as to posit that the people spreading these whispers have little to no understanding of how the video game world actually works. I realize that’s a potentially polarizing assertion to make, but here’s why I think this: see, I actually come from the video game industry. I have a degree (that I rarely talk about) in video game art and design, and I’ve been to the Game Developer’s Conference multiple times. So I know how the video game industry works. And publishing is already structured similarly; there’s nothing left to glean from the video game industry that hasn’t already been incorporated into publishing, or vice versa.

But, just for the sake of argument (and because no one else out there seems willing to break this prediction down and explain it), let’s do a little compare/contrast analysis.

From where I stand, there are only four possible areas where the business models of the video game industry and publishing coincide:

  • Distribution
  • Interactivity
  • Production
  • Content

So let’s explore each one and see if we can’t figure out exactly what these vague whispers and predictions are talking about.

Distribution

Since I’ve heard these claims from people who are largely on the indie side of the spectrum in publishing, this is my top contender for what they’re looking at. And largely why I suspect people haven’t done their research. There seems to be a misconception floating around about the distribution channels involved in producing a video game. The assumption is that games go direct from the developer to the audience. That’s not exactly true. Even for casual games (otherwise known as the time-killing awesomeness on your phone).

Games, just like books, have multiple parties involved in the making and publishing of a title. It starts with a developer, yes, but that developer then has to secure the interest of a publisher (sound familiar?), and then said publisher needs to find a distributor to actually disperse the thing into the world. So, to simplify, it looks like this:

Game Developer –> Publisher –> Distributor –> Audience

And, in comparison, this is what traditional publishing looks like:

Author –> Publisher –> Distributor –> Reader

There are varying steps that factor into each that I’m not documenting (such as agents in publishing or outside investors in video games), but the basic formula is, at its heart, very similar. Even if you look at the indie side of things in both industries, the model is the same, minus one step in the middle:

Game Developer/Author –> Distributor –> Reader/Audience

Video games also struggle with the same divide between traditional publishing and indie, where the AAA titles (as they’re called) are the ones that are mass distributed to brick-and-mortar stores and garner media attention, acclaim, and the all-important exposure needed to succeed. While, on the other hand, the indie titles are left to duke it out for visibility in the digital jungle of the various app stores. Again, it all sounds very familiar, doesn’t it? So where is the innovation and industry-changing business model we’re supposed to be looking to for guidance? Not here, unless I’m missing something. So let’s move on.

Interactivity

This would be another possibility for what the self-proclaimed Seers of Publishing are predicting, and in some ways, I can see why they’d say it. But I still don’t think it will ultimately come to pass, and here’s why:

Video games are a very different form of entertainment from books. Both rely on the idea of escapism, of transporting the consumer to another world where they can step outside their own reality and immerse themselves in someone else’s. But the way they accomplish it is fundamentally different. Games are an active form of entertainment, requiring the user to literally interact with the game world. Books are passive, relying on the reader’s ability to visualize and imagine the words on the page as a real scenario. (Note that I’m basing this observation on a scale of interactivity, and not on the level of imagination/brain involvement required.)

So, in theory, if books were to go this direction, we’d need to increase the level of interactivity to simulate the gaming experience, right? Well, let me point you to these lovely things then, which already happen to exist:

  • Choose your own adventure books: Immensely popular with young readers in the 80s, these books required their audiences to put themselves in the character’s place, choosing how they would handle the scenario and seeing the immediate consequences of that action. Notice I said they were popular in the 80s, though. Meaning they fell out of favor almost as quickly as they rose. They still exist, but they’re rare and outnumbered, by far, by the more traditional forms of reading material.
  • Enhanced books/eBooks: Yes, this is a thing. There are experimental authors and publishers out there who are trying to find ways to bridge the gap between traditional print and multimedia. Some examples include Booktracks (which pairs a soundtrack with your novel, using auditory cues and music to create a richer immersion for the reader), puzzles deciphered while reading, and enhanced books that are almost more like apps, featuring animations and sound effects. Cool ideas, yes, but again, not very popular with readers.
  • Supplemental Materials: These are almost more marketing related than anything, but I’ve seen authors create real-life scavenger hunts and multimedia apps that go along with their story and world, engaging their fans in new and immersive ways. Essentially, they quite literally marry the video game industry with publishing, but not in a way that truly enhances the reading experience. It’s in addition to that basic action, rather than replacing/modifying it.

Which brings us to my point, the reason why I don’t see books becoming more like video games — books were never meant to be truly interactive. If anything, they compete with film for their audience’s attention, because film is another passive form of entertainment. Both of these mediums have always been about observing. Yes, they can affect us, making us feel emotions and form bonds with fictitious beings in ways that might have us wondering about our sanity, but their point is to detail observations, impart information, and deliver messages that transcend our day-to-day lives and make us empathize with, or understand, the world around us. Gaming is entirely different, more akin to physical activity in the way it engages the brain. You won’t often find gamers who spend hours mulling over the morality of murdering that NPC (non-player character) they saw appear on the screen for half a second. Because the act of gaming is about reflex, instinct, and less about deep philosophical thoughts and musings.

But that’s a conversation for a later day. Today’s point is that readers don’t necessarily want to interact with books. They simply want to read them. And until that changes, I don’t see interactivity becoming the hot trend publishing will steal from the gaming industry.

Production

Ah yes, production. This is where I most often see a lack of understanding about how games are made. There’s this underlying idea out there that games are easy to create, that the time invested in them is minimal in comparison to the profit. And just like my first point — distribution — that’s not entirely true.

The AAA titles — the big ones everyone hears about, the Halos and Dragon Ages and Skyrims of the world — take, on average, 3-5 years to produce. And that’s with teams of several hundred people. You have game designers, artists/animators, programmers, actors, PR/marketing/administrative staff, and sound engineers all involved, and it’s as time intensive as creating a feature film. The reason these are considered AAA titles is because they have budgets that rival cinema blockbusters. It’s no small feat to release a game of this scale, and with the advances in technology, gamers are becoming more and more expectant of this level of quality. Anything that falls below this often earns derision and ridicule.

The casual games (think the ones on your phone that most people consider mindless wastes of time) are less intense, but still generally require at least a small team of people to invest months or even years of their life into their creation. There are a few really astounding individuals that have found success doing it all on their own, but those are the exception, not the rule.

Now, how much of what I just said sounded familiar to all you writers out there? I’m guessing all of it. Because again, it’s not dissimilar to the way the book industry already operates. You have the Big 5 publishers (with the equivalent of blockbuster budgets) publishing a select few, super prominent titles, and guess what? On average, it takes 2-3 years from the time they sign you to the time your book is in stores. And then we have the indies, where the timeline is much shorter, but you still have a team of experts (editors, cover designers, formatters, etc.) helping you put out a product that is largely under-respected by the world.

So what’s to be learned from the gaming industry here? They’re fighting the same equality battle that publishing is, and frankly, they’re not doing any better than we are on that front.

Content

This is the last possible area that could potentially be what the predictions are talking about. But they have it backward. See, the divide between gaming and books isn’t being bridged because books are becoming more like games, it’s because games are becoming more like books. There’s a movement within the gaming industry to include stronger storytelling in games. Let’s face it, up until maybe five years ago, games were not hailed for their storytelling prowess. And that’s because 90% of games were written by game designers, people who focus more on what makes a game fun than anything else. They created the game mechanics (the rules) and built from there.

And then along came companies like Bioware and Bethesda and Square Enix, and suddenly storytelling started to become more important, leading to the employment of actual game writers. So now we have video games that actually include epic narratives with quality writing, bringing the worlds of literature and gaming one step closer together. But that’s not publishing noticing the strengths in the gaming industry and adjusting accordingly, that’s the gaming industry glomming onto the strength publishing already had — story.

Which brings us to the conclusion of our analysis. As you can see, for someone standing with a foot in both industries, this prediction of publishing turning into the gaming industry makes little sense. I simply don’t see the shiny new path these people are touting. But that doesn’t mean it doesn’t exist. If someone out there has a better understanding of exactly what this vague statement for publishing’s future means, I would love to be enlightened. Please share  your thoughts on this interesting topic in the comments. Do you see publishing moving toward video games, and if so, in what way? I’m sure I’m not the only one out there dying to know.

A Writer’s Resolutions: 2016 Edition

Aaaand we’re back! Did you miss me? 😉

As is tradition, today’s post will be a review of everything I accomplished (or didn’t) in 2015, as well as a rose-colored look at everything I hope to accomplish (but likely won’t) in 2016. Hey, at least I’m being honest, right?

New Years Meme

Let’s face it, if we make resolutions at all, they’re likely grandiose, overly ambitious, and sometimes unattainable, even when we try to make them otherwise. We can never predict exactly what the new year will bring, so trying to plan what we’ll achieve is often a fruitless endeavor. And yet we continually do it. I know I get excited every time the calendar turns over. It’s a fresh start, a clean slate full of amazing possibilities; what’s not to love about that?

But beyond the boost of productivity endorphins that make us feel like invincible superhero warriors out to conquer the world, the new year represents a chance to objectively look at the previous one, to grow and learn from the experiences now notched into our belts. So let’s look at how I fared against my goals for 2015, shall we?

As a recap, here’s what I wanted to achieve last year:

Writing Resolutions 2015

  • Finish Unmoving 
  • Upload Chapters of Unmoving every two weeks to Wattpad & Authonomy
  • Revise and Re-publish The Bardach, Spinning & Confessions via Createspace/Amazon KDP 
  • Compile brief synopses of all plot bunnies
  • Write, Edit & Publish one new short story
  • Plan, Prep, and Unveil Secret Blog Project by the end of the year

And here’s what I actually achieved:

None Meme

Seriously, I’m not just being facetious. I did absolutely zero of the things on that list. I didn’t finish Unmoving, and instead ran into the dreaded Total Voice Shift that warrants a complete overhaul. That revelation led to the cessation of my posting it online, at all, anywhere. I didn’t even try to touch the short story revision project, nor did I even so much as look at my pile of plot bunnies. I did manage to write approximately a paragraph on a new short story, so hey, not a total failure on that one — though counting that as a success is questionable at best. And obviously, those of you who followed my postings last year know that not only did I not unveil said Secret Blog Project, I had trouble even just generating new articles on a regular basis. Definitely not a win.

So what did I do in 2015? Sounds like a whole lot of nothing, right? In fact, it was probably one of the most stressful, difficult years of my professional life. Basically, I worked. A lot. As in certifiable workaholic, absolutely insane a lot. All total, I helped twenty — twenty — books come into the world. That’s an impressive number (I think) for any editor, but considering I did that on top of my regular 40 hour per week Day Job of Doom, it’s easy to see why I managed to lose an entire year of my life to the Editing Cave.

Don’t get me wrong, I love editing, and I’m honored that I was part of the journey for those twenty books, but I also know that I can’t ever have another year like that again. I lost a lot of sleep, dramatically damaged my health on more than one occassion, lost out on important time with family and friends, and nearly pushed myself to the point of quitting editing completely. Those closest to me can attest to the fact that I nearly had a complete mental breakdown more than once. And that’s not okay.

Which is why the theme for 2016 is to be kinder to myself, to set better boundaries and create healthier habits that will allow me to continue doing what I love for the long run, rather than burning out before I’ve barely started. To that end, I’ve created an actual schedule for my editing life, one that includes — wait for it — official days off. Shocking concept, right? But when you work multiple jobs and one of them is in the after-hours of your “proper” job, it’s easy to overlook or give up every second of free time without even realizing it. It’s also easy to feel incredibly guilty when you do take some much-needed personal time. Most labor laws mandate that employees get two days off a week. Therefore, I’m doing the same and taking two days to myself to deal with life and otherwise recharge.

But on top of that, I do have actual goals — resolutions, if you will. Specifically, these:

Writing Resolutions 2016

  • Stick to my newly established work schedule; make my “off-time” sacred (Hear that, self? Don’t feel guilty for time off anymore, mmmkay?)
  • Finish one new short story (I’ve already started one, so we’re on track for this at least.)
  • Read at least twelve published books (When you read unpublished manuscripts all the time, you start to lose perspective. Plus, it’s a great way to inspire the muse and grow as a writer.)
  • Finish outlining Unmoving & begin massive, scary overhaul (Yep, this pantser is going to have to become a plotter in order to finally finish this behemoth.)
  • Plan & Prep Secret Blog/Wattpad Project (I may not start it this year, but I can at least get it ready for maybe 2017.)

And that makes five. I don’t like to do more than that, so I’ll just stop at those. Notice they’re a lot less ambitious than last year’s. I did that on purpose, because my number one goal this year is to create less stress in my life. If I achieve anything on the agenda, let it be that one. Please.

All right, before I let you go, there’s one more thing left to address — probably the main reason you checked the blog today anyway — announcing the winners of my eBook bundle giveaway! You ready? Okay!

The winners of my 2015 Holiday Bookapalooza Giveaway are . . .

Romance Bundle: Cheyenne Young

Meta-Fantasy Bundle: Komal

Dark Fantasy Bundle: Sydney Richardson

Science Fiction Bundle: Emily Pichardo

Thank you to everyone who entered! Your support is always appreciated. And don’t worry, I’ll have other opportunities to snag some goodies soon. See you next time!

From the Editor’s Desk: The Untold Tale by J.M. Frey

Welcome to my final post from 2015! The next time you hear from me, it’ll be January. Frightening, right? Don’t worry, though, I will be back with lots of new content, book reviews galore, and a few spiffy giveaways. Not unlike the one I introduced last week (hint, hint).

But before I go on my annual mini-hiatus, I want to introduce you to one of my favorite reads of the year. Yes, it is one I had the privilege of working on, but so much of how that happened felt guided by fate, or chance, or serendipity, or whatever name you prefer that I fully believe this book was meant to find its home at REUTS, and I was honored to be part of bringing it into the world.

So, without further (sappy) intro, I give you . . .

The Untold Tale

by J.M. Frey

The Untold Tale cover

Forsyth Turn is not a hero. Lordling of Turn Hall and Lysse Chipping, yes. Spymaster for the king, certainly. But hero? That’s his older brother’s job, and Kintyre Turn is nothing if not legendary. However, when a raid on the kingdom’s worst criminal results in the rescue of a bafflingly blunt woman, oddly named and even more oddly mannered, Forsyth finds his quaint, sedentary life is turned on its head.

Dragged reluctantly into a quest he never expected, and fighting villains that even his brother has never managed to best, Forsyth is forced to confront his own self-shame and the demons that come with always being second-best. And, more than that, when he finally realizes where Lucy came from and why she’s here, he’ll be forced to question not only his place in the world, but the very meaning of his own existence.

Smartly crafted, The Untold Tale gives agency to the unlikeliest of heroes: the silenced, the marginalized, and the overlooked. It asks what it really means to be a fan when the worlds you love don’t resemble the world you live in, celebrates the power of the written word, challenges tropes, and shows us what happens when someone stands up and refuses to remain a secondary character in their own life.

I knew from the moment I heard this book described in passing by the author’s agent that I was going to love it. I could just tell, like an instinct. And I was right. Frey’s tale is bold without being preachy, innovative while still being familiar, classic with a modern twist, and is easily among my all-time favorite reads ever.

Forsyth Turn is a swoon-worthy hero, though he is admittedly not what one pictures when they think of the leading man in an epic fantasy-adventure. Insecure, flawed, and adorably awkward, he’s real. But he’s more than just the point-of-view character, he’s the lens through which Frey paints her extremely relevant, extremely important message. Through him, we meet Pip, a woman who epitomizes what it means to be a fan, and who’s been literally pulled into her favorite fictional world. And through him, we watch as all the prejudices — intentional or otherwise — of the fantasy genre (and fiction in general) are brought to light.

The beauty in this book is that yes, it does challenge the tropes of the genre, and yes, it does give power to those who are too often overlooked, but it does so without sacrificing a single shred of expert storytelling at the altar of “message.” This isn’t a book with an agenda — it’s an example of what great literature should be: unabashedly inclusive and a reflection of reality. It is most definitely thought-provoking and an intelligent discourse on the state of literature, but at the end of the day, it’s the story of two people learning about themselves, facing down their personal demons, and falling in love.

The Untold Tale is written in a modern first-person present tense, and yet still somehow manages to evoke the spirits of literary greats (it has an Austen-like quality to me, though the author disagrees). Raw, often dark, and powerfully real, this is the kind of book that sticks with you long after you’ve read it, and I could not recommend it more.

In fact, you can enter for a chance to win a copy over at my Holiday Giveaway. And if you’d simply like to purchase it, click on the links below. 😉

Book Links: Amazon | Goodreads | Barnes & Noble