Featured From the Archives: Writing Characters With Great Backstories (Without the Backstory)

I spent the majority of today attending a lovely writing workshop, where I met fabulous people, heard intriguing pitches, and participated in a panel discussion/critique of anonymous first pages. The last is what prompted me to dredge up the following article. By far, the thing that caused all five panelists to stop reading can be summed up with one dreaded word — exposition. As much as it pained some in the audience to hear it, that pesky bugger inevitably resulted in their work being rejected. So it behooves you to pay attention. You can have a superb concept, but if your first page falls into the bottomless pit of exposition, there’s no saving it. So instead, let me show you how to avoid ending up in that pit in the first place. Deal?
 

Writing Characters With Great Backstories
(Without the Backstory)

By Kisa Whipkey

Originally Posted on 2/21/14

 
As an editor, I get to bear witness to all kinds of writing pitfalls. (In fact, I have a post series dedicated to that planned for the near future.) But one of the most prevalent, by far, revolves around divulging exposition — especially of the backstory variety. There are varying degrees of offense, but my personal favorite (and by “favorite”, I really mean eye-roll inducing, hair-pulling, editing nightmare) is when writers feel the need to divulge a character’s entire, complicated life story in the first chapter. Why is that bad? Well, think of it like this: your first chapter is the reader’s introduction to your character. So in real life, it would be like meeting someone for the first time and having them word vomit their life story all over you. What kind of impression does that leave? Yeah, I bet you’d avoid that person like the plague after that.

I can already hear the murmurs of confusion and disagreement.

“But, we have to make sure our characters feel well-rounded and real,” you say, “We don’t want them to feel like cardboard cut-outs or Mary Sues.”

You’re 100% right. But you can do that without resorting to the word vomit introduction. How? Well, that’s what I’m here to show you. 😉
 

Step 1: Creating Backstory

 
Before you can begin to write a well-rounded character, you have to actually make them well-rounded. You need to know that person intimately. They need to be real — as real as your best friend from high school, or your quirky aunt with the 82 cats who lives in a motor home. The best way to do that is by making what’s known as a character profile. (There are tons of templates available online, but this one is particularly thorough.) Document all those tiny little details and experiences that make your character who they are. Don’t just stick to the superficial details, like eye color and body type, but really get to know them.

How’d they get that scar on their right knee?

Who was their first crush, and who broke their heart for the first time?

What’s their strange nightly ritual? And why do they keep that weird nick-knack on their bookshelf?

In a separate document, flesh out your character from top to bottom. Until, like an actor, you can step into their skin and write with their voice. This process is as essential to your novel as plotting is, so don’t skimp. You’ll need to do this for every major character, and, to some extent, the supporting cast as well. You’ll see why here shortly.
 

Step 2: Writing as Character X

 
By now, you should have pages and pages of notes. You’ve created all these exciting experiences and nuances that shape your character’s personality, and you can’t wait to share them all with the world. Right? Wrong. This is where pet peeve #208 (listed above) comes in. Writers assume that since they’ve created all this material, they need to use it. That it’s a disservice to their character not to, and that stuffing every minute detail into their novel is the only way they’ll be able to illustrate just how intricate this person’s life is. But guess what? We’re all intricate, complicated people. And we don’t care that you’ve managed to create another one.

Your character spent 8 months backpacking through Europe three years before the events of chapter 1? Great. Who cares?

Your character has a great grandmother who can bake the world’s best pot roast, but who died ten years before the events of the story? Okay. Sad, but so what?

Your character’s favorite childhood dog only had three legs, but could run like a greyhound? Weird and slightly interesting, but what does it have to do with the story?

My point is, unless one of these anecdotes or facts has a direct affect on the current plot, it doesn’t make it into the book. Why did you just waste hours writing all of that, then? Because, even though it’ll never be stated outright, it will color the way your character reacts to any given situation. Essentially, by creating that profile, you built their “voice”. Every experience we go through changes our fundamental outlook on life and will have a subtle affect on the way we behave, the things we say, and even our perception of a situation. That’s the definition of personality. It’s a reaction filtered through our individual set of traits and life experiences, and is what makes each of us unique.

For example, the character with the three-legged dog is likely to be compassionate toward animals as well as people who are differently-abled. While someone without that particular backstory may be callous and insensitive to the needs of others. The person with the grandma may have a certain affinity for pot roast, reacting to it much differently than someone who’s, say, a vegetarian. And depending on how your character got the scar on their knee, they may have an ingrained fear of something that makes absolutely no sense to anyone else.

It’s the history behind the character that makes them feel real. Even if we never hear the story of every experience, we’ll respond to that feeling of depth, of fullness. It’s not about creating a detailed biography of these fictional people, it’s about making them feel human so readers can connect with them. So go ahead and create those elaborate backstories, but remember, 90% of it will never be used outright in your book. And that’s okay. The authenticity you’ll be able to create for having done this exercise will far outweigh the “wasted” time you put into it. Because, at the end of the day, fiction is nothing without its characters.
 

Step 3: Murder Your Exposition

 
(I make that sound so dramatic, don’t I?)

Exposition has its place, but rarely is it needed as much as writers imagine. Storytelling is about conflict and emotion. And, as they say, “show, don’t tell” whenever possible. Exposition is telling at its worst. It’s that irritating person that walks into the room while you’re trying to watch a movie and forces you to press pause in order to pay attention to them. It breaks whatever action you have happening and says, “look at this irrelevant bit of info” instead. Which is why your final mission for this lesson is to go through your manuscript, find any spot where you stuck a random memory or some other detail from their past, and ask yourself, “Does this really need to be here?” I guarantee, the majority of the time, the answer will be no.

You can convey a lot of backstory simply through subtext and the way the character reacts to the environment and situation around them. Sometimes it is necessary to supply the details, the history, but even then, exposition is rarely the key. Try to find some other way to divulge it whenever possible. Dialogue (although never use dialogue as a convenient vehicle for giving the reader information as it will instantly feel false and unnatural), inner monologues, passing comments, etc. Flashbacks are even preferable to straight info-dump exposition. But if you do have to resort to a flashback, make sure that your character is in an appropriate situation for one. Don’t halt the middle of a battle to have them daydream about how they received a commendation for whatever umpteen years ago. If you do that, congratulations, your character is now dead. Because, while he was standing there daydreaming, the guy he was fighting lobbed his head off.

Once you’ve identified your exposition, strip it out wherever you can. Read the chapter, paragraph, sentence, without it. Does removing it in any way change the clarity of the message? If the answer is yes, then weave it back in, but only as much as necessary. If the answer’s no, bravo! You successfully killed a bit of exposition. And if you just aren’t sure, well, that’s why editors exist. Be ready, though, because they’ll be the first to go after your exposition with a butcher knife.

So, in summary, (since I seem to have rambled more than normal in this post) great characters require equally great backstories. But great writers know when and where to divulge that information, relying heavily on the subtleties of voice and subtext to convey the majority of it. Do they have journals full of notes and character profiles and unpublished material? You bet! How much of that creeps into their actual books? Maybe 10%. But you feel its existence. The work feels authentic, the characters real. Follow in the footsteps of those writers and show us your character without resorting to a word vomit introduction. Readers (and editors) will greatly appreciate it. 😉

The Challenges of Writing Historical Fiction

Happy Friday, everyone! I know some of you were expecting a different sort of announcement today — one revealing the winner of my epic holiday giveaway. But truthfully, you all made it so difficult to choose that I need a little more time. Which, as frustrating as it is, should be a testament to the talent pool I’m perusing. I promise not to leave you in suspense for much longer though, and will be posting the results by the end of next week.

In the meantime, I’ve invited Tammy Farrell, author of The Dia Chronicles and whose newest release I featured on Wednesday, to come talk about the challenges of writing historical fiction. As someone who writes historical fantasy, she’s intimately familiar with the struggles of accurately portraying history in fiction. So please give her a warm welcome, and be sure to check out her highly reviewed series!
 

The Challenges of Writing Historical Fiction

by Tammy Farrell

 
When I started writing the first book in The Dia Chronicles, I was fresh out of university and had spent the previous few years studying everything from Greek mystery religions, to the development of post-Roman Britain. At the time, I felt that I had a good understanding of the Middle Ages, but when the inspiration struck and I started to write a novel set in 6th century Britain, I realized there was still a lot I needed to learn.

RESEARCH

Researching the time period was my first order of business. I re-read my history textbooks, scholarly articles, library books, historical maps; I ordered books from Amazon, and I even read real medieval letters (particularly those between Peter Abelard and Heloise) to get a sense of the language. I did some Googling, and even looked at Wikipedia from time to time, but I made sure to source that info before I accepted it as fact.

As I quickly learned, simply reading a lot about a certain time period wasn’t enough to make me an expert. I had to research as I wrote. At first, I found that writing a scene was a slow process because I had to keep stopping to look things up. But this process actually helped cement facts in my mind. The further into the book I got, the more confident I was with the details of the world I was building. And while I still don’t consider myself an expert, I can now write a scene without stopping ten times to research. 🙂

LANGUAGE

Deciding how my characters would speak was no easy task. I’ve read historical fiction that uses modern language and lots of contractions, and I’ve also read historical fiction that uses formal language, old English, and no contractions at all.

What I found is that the best way is somewhere in between. The truth is, in the Middle Ages people used contractions all the time (i.e. ‘t is), and they often placed words in a different order than we do today.

It took some practice and playing around with dialogue, but I chose to give my characters both formal and informal voices, with some old English mixed in. If a character is speaking to someone of authority, or if the tone of the conversation is serious, they often speak more formally and with fewer contractions. When they are in a more casual situation, I give them a more relaxed dialogue with more contractions. If you pay close attention, you can almost always tell how one of my characters feels about a person by the way they are speaking.

WHEN TO MAKE THINGS UP

In The Dia Chronicles, I try to insert as much historical fact as possible, but there’s a lot of fiction involved in writing history. For the most part, I invented village names, people (with the exception of King Erbin and King Gerren), and some historical events. In The Embers of Light, one of the main settings is a mountain called Ayrith. I created Ayrith, but this fictional place is set on Snowdon in Snowdonia—a real set of mountains in Wales.

Sometimes inventing history is necessary, but I’ve found that as long as it’s believable, readers don’t mind.

FIND THE RIGHT EDITORS AND BETA-READERS

You can’t pick just any editor when it comes to historical fiction. I had to learn this lesson through experience. Unless your editors and beta-readers are somewhat familiar with historical fiction, you might find them trying to do things like: reword dialogue (e.g. “What of Malcolm?” vs. “What about Malcolm?”), question word choices (e.g. dais instead of platform, mantle instead of cloak), and question your characters actions and behaviors (such as the execution of justice, a woman’s place in society, the importance of land and titles). If an editor or beta-reader isn’t familiar with the basics of historical fiction, you’re wasting their time, and your own. I was really lucky to have Julie Hutchings work as a DE on The Embers of Light, and I feel like she understood the tone, the language, and the actions perfectly. Make sure your team can help improve your historical writing, not misunderstand it.

The Lesson — LEARN BY DOING

I think some writers avoid writing historical fiction because of the many challenges it presents. But the ONLY way to get past the obstacles is to write! Sit down and write as much as you can. No matter what genre you write in, you’ll always need a plot, you’ll need to know your characters, and you’ll need to know your setting. The best way to build the foundation for historical fiction is to write the story you need to tell, research as you go, and add in the details later. The more you research and the more you write, the more confident you’ll become and, one day, you’ll be the expert of your own world.

What Not to Do When Querying

As Editorial Director for REUTS Publications, I’ve been privy to first-hand knowledge of publishing’s “mysterious” acquisitions process.  And over the past two years, I’ve witnessed innumerable querying blunders that hurt the author’s chances, rather than helping them. I’m not the first to offer up this kind of advice-oriented post, but armed with personal insight and pet-peeves, I thought I’d add my own thoughts into the mix.

So, with only a modicum of tongue-in-cheek snark (okay, make that a lot of snark), I give you:

What Not to Do When Querying

(aka How to Piss Off an Acquisitions Editor)

There are plenty of posts out there that explain what you’re supposed to do when querying, the steps that are supposed to lead to that coveted moment where someone offers you representation. There are also posts that tell you what to avoid. But I don’t know that I’ve seen anyone really say the following, in all its blunt glory. Because the truth of the matter is this: there are definitely things you can do as a writer to increase your chances of a book deal, but there are also plenty of ways to blow it. (Also, it should be noted that this information applies to agents as well, not just acquisitions editors.)

So let’s break down some of the worst publishing faux pas you can make, yes?

DO:

Submit to publishing houses and agencies that interest you.

DON’T:

Submit to them blindly, and then ask a bunch of questions about how they operate. That’s something that needs to come first and is a dangerous game to play. Vet the places you’re planning to query before you hand them your work. Not after. That wastes everyone’s time, and there’s nothing agents and editors hate more than wasting time. We have precious little of it as it is. Be courteous and ask your questions up front, please. Most of us are more than willing to answer.

DO:

Query agents and small presses.

DON’T:

Query them both simultaneously, and definitely, definitely don’t use a small press as leverage for attaining an agent’s interest.

This one’s two-fold, so let’s start with the first half: don’t query agents and editors simultaneously. Small presses are fantastic. So are agents. But they lead to two completely different publication paths. And there’s nothing we despise more than falling in love with something, only to discover that the author wasn’t serious about working with us after all. It breaks our literary-loving hearts. So please, know where each publication path leads and which one is right for both you and your project.

Which brings us to the second half. This is a serious faux pas, and one I hope none of you ever commit. Never ever use a small press for the sole intent of gaining interest from an agent. Leveraging an offer of publication from a small press to get an agent’s representation (or even a bigger publisher) is like dangling a wedding proposal from someone you pretended to like in front of the mate you really want. It’s mean, and cruel, and makes you a horrible person. It’s also a sure-fire way to end up on a publishing house’s Black List. Yes, we have those. And publishing is a small world; we talk. So be careful which bridges you burn. Treat all parties involved with respect and professionalism. If you want an agent, don’t query small press editors. If you receive an offer from somewhere else, tell us. There’s a perceived divide in publishing, the us vs them mentality, but we’re all just people. And we all just want a little consideration. Is that too much to ask?

DO:

Research the various agents and editors you’re querying. Find out what they like, personalize your query, follow their submission guidelines, and all that other stuff you’ve seen touted a million times. It’s good advice. We appreciate that.

DON’T:

Spam your submission to everyone at the agency/publishing house. And definitely don’t resubmit the same query, after receiving a rejection, to someone else within the company. Publishing houses are like families. We all know everyone else, and we know what they like. So if we see a submission cross our desk that isn’t a fit for us, but would be for one of our colleagues, we’ll tell you. Better yet, we’ll tell them. (Or, alternatively, acquisitions can be a team effort, as it is at REUTS, and everyone who has a say has already read your work prior to the decision being issued.) Talking about books is one of the reasons we got into publishing, so you can bet our water cooler conversations revolve around that too. If you receive a rejection, accept it gracefully and move on.

DO:

Keep track of your submissions and the response times associated with each.

DON’T:

Incessantly hound an agent or editor for a decision. Wait until the listed response time has passed and then politely — key word there: politely — nudge for a response. Submission in-boxes are the first to brim over with a plethora of time-consuming tasks. And as I said above, editors and agents are incredibly busy people. Reading actually falls low on our priority scale, as our days are usually spent dealing with the various tasks associated with producing the projects we’ve already signed. So reading the new queries that rain down like, well, rain, is a luxury we don’t have on a daily basis.

We know you’re excited for your work, and that you can’t wait for that glorious day when someone from our side of the fence is equally excited for it, but constantly yapping at our heels like a chihuahua does nothing but annoy us. We don’t appreciate being backed into corners, and if you push too hard, guess what the answer is: NO. That’s not the relationship you want to have with your potential publishing allies, is it? You want someone to appreciate those words you slaved over, to savor the story you carefully crafted, and to join you in screaming its brilliance from the rooftops. Rushing a decision allows for none of those things. The most you’ll get is a half-assed read-through and a reluctant yes. Patience really is a virtue here, people. As much as it sucks, it will benefit you in the long run.

DO:

Follow agents, editors, and publishing houses on social media and interact with them. Forming networking connections is a fabulous way to form relationships that further your career. But be careful. There’s a fine line between creating useful contacts and this . . .

DON’T:

Abuse the accessibility social media gives you. We’re there because we genuinely want to meet the authors behind our next favorite read. We want to support the writing community and foster a kinship that bridges the gap between publisher and author. And we want friends who like what we like. We’re human. It happens.

We’re not there so you can harass our every waking moment with status requests, update requirements, or attempts to pressure us into taking your work by leveraging the opinions of others who have read it. That’s not the best impression to make, so just don’t do it, okay? There are a lot of factors that go into an acquisitions decision, but endorsements from random Twitter buddies isn’t one of them. Now, maybe if your random Twitter buddy is Stephen King or JK Rowling, that might be different. But still, save that for the query letter, or better yet, get them to blurb your book after it’s signed.

DO:

Create an online persona, platform, and all that good stuff.

DON’T:

Parade things you don’t want the world to see. One of the biggest factors in an acquisitions decision is actually whether or not the team involved would want to work with the author. So, in that sense, submitting a query is on par with a job interview. And guess what? We do our research. We may love your talent, falling all over your manuscript with gushing adoration, but if we discover that you’re the world’s biggest Prima Donna on social media, guess what? Your appeal just went down. Don’t get me wrong, opinions are great. Everyone has them, along with a certain piece of anatomy that usually accompanies that phrase. But think about how your opinions may be perceived by someone on the outside.

Shaming other authors, railing against other publishers, responding horribly to a rejection, and whining like an attention-starved kitten are not appealing things in a potential partner. Would you date someone who checked those boxes? Probably not. So can you blame us if we don’t want to work with that person either? Publishing is a long-term relationship, taking months or years to come to fruition, and you can be darn sure we’re not going to want to work with someone who will make that time an ulcer-inducing, grey-hair creating pain-fest. You could have the most brilliant masterpiece, but if you yourself are a piece of work online, I’m pretty sure you can guess what the verdict will be. So the moral here is this: think about your online persona. Craft one that will be appealing to both your audience and your potential publisher. And generally try to avoid things that would fall under the heading “authors behaving badly.”

The take-away from this candid look at the publishing process is simple, really. It all comes down to common courtesy. Editors and agents are people. As in human. As in we have lives and obligations and families too. And just like you want us to shower you with glowing praise and go to the ends of the earth to champion your project, we want you to understand that your manuscript is not God’s gift to publishing. We may think it’s brilliant, it may be among our favorite reads of all time, but it’s definitely not the only one we’re working on. Show respect of that fact, handle your interactions with poise and professionalism, and you’ll manage to avoid every single one of the querying faux pas I just listed. Sound like a plan? 😉

 

An Index of Editing Posts

I’m not feeling especially well this week, so the post I had planned will have to be postponed until next Friday, unfortunately. But I did manage to do some minor reorganizing in the various categories available here at Nightwolf’s Corner. Given my new (this is a relative term, since obviously, it’s been about two years now) identity as Editorial Director for REUTS Publications, as well as my freelance editing career, I’ll be focusing more on posts pertaining to that — tips, tricks, life as an editor snark-fests, that sort of thing. Which means, I’ve now created a special category dedicated to all things editing. (Next week’s post will fall under this new header, actually, and will feature a break-down of the various editorial jobs in the world of fiction publishing.)

In case you’re curious as to what I currently offer by way of editing-related posts, here’s a quick index:

The second new category, for those of you astute enough to notice, is for the contests. I have two annual giveaways I like to do, and rather than clog up the previous category they were under, they’ll now be available under their own heading. Most of them will be closed by the time you peruse them, but they will at least give you a sense of when I do them, and what I tend to giveaway.

Speaking of contests though, there is actually a pretty exciting one currently available. If you missed last week’s announcement, Ashley Ruggirello of Cardboard Monet and I have teamed up to offer a self-publishing author’s dream, for free:

  • A comprehensive, top-to-bottom, full manuscript edit (including structural & line edits)
  • A polished, publish-ready eBook cover design
  • Assistance creating the all-important book blurb
  • A final proofread of the type-set, ready-for-print galley (typesetting/formatting itself is not included though)

Make sure you read the rules posted in last’s week announcement, and then enter via the form! Good luck to everyone participating. 🙂

Featured From the Archives: Story vs. Concept; A Demo Team Showdown

Tonight, I’ll be teaching my annual class on demo teams. I know I haven’t posted about the martial arts recently, and that the majority of you out there reading this are writers, rather than martial artists, but this particular post holds helpful tips for both. And since this is what I’ll be discussing over the next two days with the students of Dragon Heart Tang Soo Do, I thought it would be appropriate. However, for the writers out there, I’ll provide annotated notes, indicating the literary terms that correspond with my demo team lingo. So even if you aren’t a martial artist and you have absolutely no desire to learn about demo teams, give it a read. I think you’ll be surprised to see just how much the two worlds intersect.
 

Story vs. Concept; A Demo Team Showdown

by Kisa Whipkey

Originally Posted on 5/10/13

 
Recently, I found myself on the wrong side of an angry, pitch-fork touting mob after I eloquently shoved my foot in my mouth. (Turns out, there’s a fine line between snarky and jackass. Especially when it falls on the wrong ears.) And as I was being schooled by a student who naively believed I was a demo team idiot, I was amazed at how often the terms “concept” and “story” were used interchangeably, as if they were the same thing. I’m not sure if this is a common misconception, but since I was due for a demo team post, I figured why not take a moment to clarify the definitions and try to make something good out of my embarrassing mistake. And what better way to do that than to pit story against concept in an epic battle of demo team terminology. Sounds fun, no?

So, here we go! Contestants to your places, aaaaaaand . . . fight!

Round One: Concept

(2014 Annotation: Writers, this is the same for you. Everything said below applies to the same definition we use in literature.)

Concept does not, in fact, equal story. If it was synonymous with any word, it would be theme. And what is theme? The point of your project. It’s the message or idea that you want to convey to your audience. Let’s check out some examples.

(These are some of the more common demo themes/concepts I’ve seen over the years.)

  • Video Games such as Mortal Kombat, Street Fighter, Etc. (I’m guessing there’s a secret sect of Comic-Con Cosplayer geekhood within the martial arts.)
  • Medieval Asian Warlords (Yes, the Asian part is particularly important. How else can you create something as awesome as a D-grade Kung Fu movie brought to life?)
  • The Korean and/or Association Flag (Especially prevalent in the WTSDA. Apparently, we have a lot of association pride. And unoriginality.)
  • Badass little kids taking over the world (Cute factor combined with awesomeness. Who doesn’t love that?)
  • The Matrix movie franchise (Does this really need further explanation? The Matrix was just, like, the most epic movie ever!)
  • Pretty much any popular movie franchise (Further proof of my statement on example one. Maybe we’re all nerds at heart?)
  • Women’s self-defense (The only thing better than badass kids is watching a bunch of girls pummel a bunch of dudes, right?)
  • Peace, Love and Unity, man (Otherwise known as the undefinable, “high” concepts.)
  • The Elements (Because there can never be too many interpretations of wind, fire and water.)

(I hope, by now, you’re laughing with recognition.)

But despite my mockery, these are all perfectly acceptable examples of concept. I’ve used some of them myself. (There may or may not be multiple versions of Mortal Kombat costumes lurking in Dragon Heart’s demo team archives. 😉 ) The problem comes when that’s all there is to your demo (2014 Annotation: same is true for writing). The concept should be the foundational element, the first spark of creativity. Not the entire focus. Here’s why: concepts are simple. They contain absolutely no allusions to the story they might evolve into, making them a two dimensional, cardboard cut-out experience guaranteed to bore the life out of your audience. Don’t believe me? Let me show you. A concept’s inception typically looks something like this:

Student One: “Dude, let’s do a demo about the Korean flag!”

Student Two: “Like, oh my god! That would be totally awesome!”

Ok, maybe that’s a little facetious, but it’s not that far off the mark. A concept is that first burst of enthusiastic direction, not the ultimate goal. Don’t get me wrong, concept is very much an important part of any demo. Not only does it provide the inspiration, it has influence over decisions like costuming (aka genre, if you’re a writer), set/prop design (setting), characters, and overall presentation (POV/Voice/etc.) as well. But it’s focus remains purely on technique, and will rarely impart any lasting impression or emotion on the audience. For that, you need story.

Round Two: Story

(2014 Annotation: This is more commonly known as “premise” in the written world. But same basic idea.)

If concept is the idea, then story (aka premise) is the way you impart said idea to the audience. It builds on the foundation concept provides to create something with a far richer experience for everyone. However, story is often misconstrued to mean flash. As in, an overly theatrical fluff-fest that’s trying to compensate for a lack of technique. That, my friends, is sadly mistaken. And probably the reason story is given so little respect in the creativity division. (2014 Annotation: “flash” in literature can take on many forms, but most commonly it’s seen as an over-indulgence in world building, or an over-wrought, heavy-handed style that gets in the way of the story.)

All those components that instantly scream flash – costuming, props, etc – are not actually controlled by story. They reside within concept’s domain. (Cheeky bugger, fooling everyone by pointing the finger at story.) The only thing story controls is choreography (aka plot, for writers). Why? Because choreography is how you tell a narrative in a demo (See? Plot). The rest is bonus to help ensure the audience understands. But you don’t actually need anything beyond choreography.

Story is defined in the literary world as conflict. Meaning, there has to be something happening. A journey from Point A to Point B. I’ve written about this topic at length in my previous post, Storytelling for Demo Teams, so rather than repeat myself, I’ll provide an example of how story elevates concept. And how it doesn’t necessarily have to be complicated to be effective. (There’s only so much you can cram into a 5 minute span, after all.)

I’m going to use one of my own demos for this exercise – The Dream Sequence – which I have featured before.

The concept for this demo actually came from the music itself. (As do all my ideas, which many of you know by now.) I wanted to show a dreamy, ethereal world that matched the tone of the music. But since that isn’t enough for a competition-grade demo in my opinion, I needed a story that would deliver that message to the audience. So I created one about a little boy who falls asleep and finds the dolls he was playing with have come to life around him. When he wakes up, the dolls disappear. Literary genius, isn’t it? But that’s my point. No one said you had to be a master storyteller; you just have to tell something.

So, to recap:

Concept = dreamy, ethereal imagination.

Story = slightly creepy dolls coming to life inside a child’s dream.

(2014 Annotation: This same equation applies in literature, and is quite handy for figuring out things like queries. 😉 )

See how neither of these statements is really that complicated or involved? And how, when combined, you end up with an idea that’s far more powerful and interesting than the concept alone? That’s the beauty of story. (If you haven’t seen the demo I’m referencing, take a moment to go watch it. I’ll wait. 😉 )

And the Winner is . . . ?

Neither.

That’s right, our epic showdown actually ends in a draw. Anti-climatic, I know. But that’s because one isn’t better than the other. They work in tandem, not competition. The ideal demo (or novel) is a balance of both, pulling from the strengths of each to create a wonderful masterpiece people remember for years. But, because the two terms are separate elements, it is possible to create award-winning demos using only one of them. You can have a traditional demo that focuses primarily on technique, with no storyline, just concept. And you can create a moving, story-driven demo featuring absolutely no costumes, props, or flash. (Technically, though, if you have a story, you have a concept, regardless of the addition of flashy elements. Concept can live without story, but story needs concept to survive.) The trick is knowing your ultimate goal and utilizing your team’s talents to their fullest. (I’ve given out a lot of helpful tips about how to do this.)

And remember, if you find yourself having to explain what your demo is about, you failed. (Harsh, but true.) Whether your aim is traditional/concept-driven, or theatrical narrative, your audience should always receive your message clearly. That is, after all, the entire point of demos (and storytelling in general), is it not?